3D Shader scopes rendering adjustments#62
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themrdemonized merged 18 commits intothemrdemonized:all-in-one-vs2022-wpofrom Aug 25, 2024
Merged
3D Shader scopes rendering adjustments#62themrdemonized merged 18 commits intothemrdemonized:all-in-one-vs2022-wpofrom
themrdemonized merged 18 commits intothemrdemonized:all-in-one-vs2022-wpofrom
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We do this because the base hud node tree is limited to only write 0.02 or less into the zbuffer
…e-fix # Conflicts: # src/Layers/xrRenderPC_R4/r4_rendertarget.h # src/Layers/xrRenderPC_R4/r4_rendertarget_phase_combine.cpp
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3D Shader scopes rendering adjustments (cherry picked from commit d0a0f72)
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The purpose of these edits is to allow 3DSS to control the render order of its lenses and provide missing data to fix rendering issues.
Additions: